PlayStation 5’s New Trailer Shows Immersive Tech for Engaging Gameplay

Focusing on haptic feedback, 3D audio, and adaptive triggers

PlayStation 5's New Trailer Shows Immersive Tech for Engaging Gameplay
Sony

 

Sony has just released its first global ad spot for the PlayStation 5, focusing on the unique new features the next-generation PlayStation console boasts to give players a more immersive gaming experience. The showcase revolves around haptic feedback, 3D audio, and adaptive triggers, the video showcases different examples of how each feature can be utilised for more engaging gameplay. In its official press release for PlayStation 5, Sony also invited several game developers to explain how those new features have been implemented in upcoming game titles.

 

“The haptic feedback precision allows us to do all sorts of new things,” says Brian Horton, the creative director of Marvel’s Spider-Man: Miles Morales‘. “In Marvel’s Spider-Man: Miles Morales, we’ll be hinting to players which direction attacks are coming from by providing haptic feedback from the appropriate direction on the DualSense wireless controller. What does it feel like to use Miles’s stealth ability? How does a Venom Blast feel? Because of the high resolution of DualSense wireless controller’s haptics system, we can really push the dimensionality of the feedback. For instance, as you hold down Square to do a Venom Punch, you feel Spider-Man’s bio-electricity crackle across from the left side of the controller, culminating in the right side on impact.”

 

Dinga Bakaba, the game director of Deathloop, also explains how the game will utilise adaptive triggers for a more realistic gameplay. “I’m really excited by the adaptive triggers and the haptic feedback, both features that will bring some physicality in-game experiences, and give important feedback,” he said. “Deathloop being a first-person shooter, we do a lot of things to make weapons feel differently from one another. One I like is blocking the triggers when your weapon jams, to give to the player immediate feedback even before the animation plays out, which prompts the player in a physical way that they have to unjam their gun.”

 

Stay tuned for more updates on the much-awaited PlayStation 5.

 

PlayStation 5